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3D Anatomy Puzzle — Digital-to-Physical Learning Design

Other activity · Digital fabrication · Learning through play

I designed and produced a physical anatomy puzzle for children, translating digital illustrations into a tactile learning artefact. The puzzle helps children explore how organs are placed in the body by physically assembling the pieces.

Digital-to-physical design Laser cutting / CNC Illustration Tangible interaction Learning design Faroese language edition

Context

Screen-based learning is not always the best format for children — especially when the goal is understanding the body and spatial relations. This project explores how hands-on interaction can support curiosity, memory and language learning through play.

The design includes a Faroese-language version, supporting learning in a local linguistic and cultural context.

My role

This was an individual fabrication project. I was responsible for the full process:

  • Concept development and educational framing.
  • Illustration and visual system for child-friendly anatomy.
  • Digital modelling and preparation for fabrication (paths, tolerances, layers).
  • Production planning and fabrication workflow (laser-cut / CNC).
  • Assembly testing and iteration based on fit and usability.

Design decisions

Clear anatomy, playful form

The puzzle balances recognisable organ shapes with a child-friendly visual language. Each organ has a distinct colour and label to support both identification and language learning.

Layering & fit

The layered construction makes it possible to “open” the body and understand the relationship between parts. The design was iterated to ensure a satisfying fit without being too difficult to assemble.

Language adaptation

The Faroese edition adds an extra learning layer: children can connect tactile exploration with vocabulary and naming of organs.

Outcome

The final result is a durable, tactile learning artefact that demonstrates how digital design workflows can create meaningful physical products. For me, it reflects a broader interest in interaction design beyond screens — especially within education and culture.